guildstate.go 2.0 KB

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  1. package chat
  2. import (
  3. "encoding/json"
  4. "log/slog"
  5. "os"
  6. "path/filepath"
  7. "sync"
  8. "github.com/ayn2op/discordo/internal/consts"
  9. "github.com/diamondburned/arikawa/v3/discord"
  10. )
  11. type guildState struct {
  12. ExpandedGuilds map[discord.GuildID]bool `json:"expanded_guilds"`
  13. ExpandedChannels map[discord.ChannelID]bool `json:"expanded_channels,omitempty"`
  14. mu sync.RWMutex
  15. }
  16. var stateFilePath = filepath.Join(consts.CacheDir(), "state.json")
  17. func loadGuildState() *guildState {
  18. gs := &guildState{
  19. ExpandedGuilds: make(map[discord.GuildID]bool),
  20. ExpandedChannels: make(map[discord.ChannelID]bool),
  21. }
  22. data, err := os.ReadFile(stateFilePath)
  23. if err != nil {
  24. return gs
  25. }
  26. if err := json.Unmarshal(data, gs); err != nil {
  27. slog.Warn("failed to parse guild state", "err", err)
  28. return &guildState{
  29. ExpandedGuilds: make(map[discord.GuildID]bool),
  30. ExpandedChannels: make(map[discord.ChannelID]bool),
  31. }
  32. }
  33. if gs.ExpandedGuilds == nil {
  34. gs.ExpandedGuilds = make(map[discord.GuildID]bool)
  35. }
  36. if gs.ExpandedChannels == nil {
  37. gs.ExpandedChannels = make(map[discord.ChannelID]bool)
  38. }
  39. return gs
  40. }
  41. // save persists guild state to disk. Caller must hold gs.mu.
  42. func (gs *guildState) save() {
  43. atomicSaveJSON(stateFilePath, gs)
  44. }
  45. func (gs *guildState) setExpanded(id discord.GuildID, expanded bool) {
  46. gs.mu.Lock()
  47. defer gs.mu.Unlock()
  48. if expanded {
  49. gs.ExpandedGuilds[id] = true
  50. } else {
  51. delete(gs.ExpandedGuilds, id)
  52. }
  53. gs.save()
  54. }
  55. func (gs *guildState) isExpanded(id discord.GuildID) bool {
  56. gs.mu.RLock()
  57. defer gs.mu.RUnlock()
  58. return gs.ExpandedGuilds[id]
  59. }
  60. func (gs *guildState) setChannelExpanded(id discord.ChannelID, expanded bool) {
  61. gs.mu.Lock()
  62. defer gs.mu.Unlock()
  63. if expanded {
  64. gs.ExpandedChannels[id] = true
  65. } else {
  66. delete(gs.ExpandedChannels, id)
  67. }
  68. gs.save()
  69. }
  70. func (gs *guildState) isChannelExpanded(id discord.ChannelID, defaultExpanded bool) bool {
  71. gs.mu.RLock()
  72. defer gs.mu.RUnlock()
  73. if v, ok := gs.ExpandedChannels[id]; ok {
  74. return v
  75. }
  76. return defaultExpanded
  77. }