guildstate.go 2.3 KB

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  1. package chat
  2. import (
  3. "encoding/json"
  4. "log/slog"
  5. "os"
  6. "path/filepath"
  7. "sync"
  8. "github.com/ayn2op/discordo/internal/consts"
  9. "github.com/diamondburned/arikawa/v3/discord"
  10. )
  11. type guildState struct {
  12. ExpandedGuilds map[discord.GuildID]bool `json:"expanded_guilds"`
  13. ExpandedChannels map[discord.ChannelID]bool `json:"expanded_channels,omitempty"`
  14. mu sync.RWMutex
  15. }
  16. var stateFilePath = filepath.Join(consts.CacheDir(), "state.json")
  17. func loadGuildState() *guildState {
  18. gs := &guildState{
  19. ExpandedGuilds: make(map[discord.GuildID]bool),
  20. ExpandedChannels: make(map[discord.ChannelID]bool),
  21. }
  22. data, err := os.ReadFile(stateFilePath)
  23. if err != nil {
  24. return gs
  25. }
  26. if err := json.Unmarshal(data, gs); err != nil {
  27. slog.Warn("failed to parse guild state", "err", err)
  28. return &guildState{
  29. ExpandedGuilds: make(map[discord.GuildID]bool),
  30. ExpandedChannels: make(map[discord.ChannelID]bool),
  31. }
  32. }
  33. if gs.ExpandedGuilds == nil {
  34. gs.ExpandedGuilds = make(map[discord.GuildID]bool)
  35. }
  36. if gs.ExpandedChannels == nil {
  37. gs.ExpandedChannels = make(map[discord.ChannelID]bool)
  38. }
  39. return gs
  40. }
  41. func (gs *guildState) save() {
  42. gs.mu.Lock()
  43. defer gs.mu.Unlock()
  44. data, err := json.Marshal(gs)
  45. if err != nil {
  46. slog.Error("failed to marshal guild state", "err", err)
  47. return
  48. }
  49. tmpPath := stateFilePath + ".tmp"
  50. if err := os.WriteFile(tmpPath, data, 0600); err != nil {
  51. slog.Error("failed to write guild state", "err", err)
  52. return
  53. }
  54. if err := os.Rename(tmpPath, stateFilePath); err != nil {
  55. slog.Error("failed to rename guild state file", "err", err)
  56. }
  57. }
  58. func (gs *guildState) setExpanded(id discord.GuildID, expanded bool) {
  59. gs.mu.Lock()
  60. if expanded {
  61. gs.ExpandedGuilds[id] = true
  62. } else {
  63. delete(gs.ExpandedGuilds, id)
  64. }
  65. gs.mu.Unlock()
  66. gs.save()
  67. }
  68. func (gs *guildState) isExpanded(id discord.GuildID) bool {
  69. gs.mu.RLock()
  70. defer gs.mu.RUnlock()
  71. return gs.ExpandedGuilds[id]
  72. }
  73. func (gs *guildState) setChannelExpanded(id discord.ChannelID, expanded bool) {
  74. gs.mu.Lock()
  75. if expanded {
  76. gs.ExpandedChannels[id] = true
  77. } else {
  78. delete(gs.ExpandedChannels, id)
  79. }
  80. gs.mu.Unlock()
  81. gs.save()
  82. }
  83. func (gs *guildState) isChannelExpanded(id discord.ChannelID, defaultExpanded bool) bool {
  84. gs.mu.RLock()
  85. defer gs.mu.RUnlock()
  86. if v, ok := gs.ExpandedChannels[id]; ok {
  87. return v
  88. }
  89. return defaultExpanded
  90. }