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- package chat
- import (
- "encoding/json"
- "log/slog"
- "os"
- "path/filepath"
- "sync"
- "github.com/ayn2op/discordo/internal/consts"
- "github.com/diamondburned/arikawa/v3/discord"
- )
- type guildState struct {
- ExpandedGuilds map[discord.GuildID]bool `json:"expanded_guilds"`
- ExpandedChannels map[discord.ChannelID]bool `json:"expanded_channels,omitempty"`
- mu sync.RWMutex
- }
- var stateFilePath = filepath.Join(consts.CacheDir(), "state.json")
- func loadGuildState() *guildState {
- gs := &guildState{
- ExpandedGuilds: make(map[discord.GuildID]bool),
- ExpandedChannels: make(map[discord.ChannelID]bool),
- }
- data, err := os.ReadFile(stateFilePath)
- if err != nil {
- return gs
- }
- if err := json.Unmarshal(data, gs); err != nil {
- slog.Warn("failed to parse guild state", "err", err)
- return &guildState{
- ExpandedGuilds: make(map[discord.GuildID]bool),
- ExpandedChannels: make(map[discord.ChannelID]bool),
- }
- }
- if gs.ExpandedGuilds == nil {
- gs.ExpandedGuilds = make(map[discord.GuildID]bool)
- }
- if gs.ExpandedChannels == nil {
- gs.ExpandedChannels = make(map[discord.ChannelID]bool)
- }
- return gs
- }
- func (gs *guildState) save() {
- gs.mu.Lock()
- defer gs.mu.Unlock()
- data, err := json.Marshal(gs)
- if err != nil {
- slog.Error("failed to marshal guild state", "err", err)
- return
- }
- tmpPath := stateFilePath + ".tmp"
- if err := os.WriteFile(tmpPath, data, 0600); err != nil {
- slog.Error("failed to write guild state", "err", err)
- return
- }
- if err := os.Rename(tmpPath, stateFilePath); err != nil {
- slog.Error("failed to rename guild state file", "err", err)
- }
- }
- func (gs *guildState) setExpanded(id discord.GuildID, expanded bool) {
- gs.mu.Lock()
- if expanded {
- gs.ExpandedGuilds[id] = true
- } else {
- delete(gs.ExpandedGuilds, id)
- }
- gs.mu.Unlock()
- gs.save()
- }
- func (gs *guildState) isExpanded(id discord.GuildID) bool {
- gs.mu.RLock()
- defer gs.mu.RUnlock()
- return gs.ExpandedGuilds[id]
- }
- func (gs *guildState) setChannelExpanded(id discord.ChannelID, expanded bool) {
- gs.mu.Lock()
- if expanded {
- gs.ExpandedChannels[id] = true
- } else {
- delete(gs.ExpandedChannels, id)
- }
- gs.mu.Unlock()
- gs.save()
- }
- func (gs *guildState) isChannelExpanded(id discord.ChannelID, defaultExpanded bool) bool {
- gs.mu.RLock()
- defer gs.mu.RUnlock()
- if v, ok := gs.ExpandedChannels[id]; ok {
- return v
- }
- return defaultExpanded
- }
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